"FIND OUT HOW YOUR FAVOURITE UNIVERSE WAS CREATED"
ROLE: VFX Designer, Technical Designer, Game feel
ENGINE: Unreal Engine 4
DURATION: 16 weeks
During my second year of university we were put into groups and given a theme of the borderlands IP and created a game anyways we wanted. We went for a survival FPS where the player will be fighting waves of enemies swinging through trees in order to defeat the final boss.