"4 PLAYER BIRD FRENZY"
ROLE: Game Designer, VFX Designer
ENGINE: Unreal Engine 4
DURATION: 16 weeks
Pecking Order was a game that was made as part of a module for my masters year in university. The task here was to create a game with a 30 second game play loop it also had to be acceptable for any language and lastly all of the sounds we needed to create ourselves.
Between 2 - 4 players battle it out head to head to be crowned the best bird, players can pick from a range of game modes from elimination, dodge-ball, football and even a victory run.