LUGS IN LOW WORLD
"A 2.5D EXPERIENCE SOLVING PUZZLES IN A PLANE SHIFTING HOUSE"
ROLE: VFX Designer, Technical Designer, Technical Artist
ENGINE: Unreal Engine 4
DURATION: 16 weeks
This project was part of a beta arcade module for university where we got to choose our own teams based upon others abilities, from there Low World was made. The player will have to hide from a monster that roams the house whilst trying to complete puzzles to set the souls of the trapped toys.